www.arjunamky@blogspot.com

                 This is something that I've done a while ago in photoshop. I've used photos that I got from the internet on my rough sketch and did a point over just to get the lighting and mood for the scene. This is more easy and interesting method to follow... instead of trying to get the lighting from the scratch. 

Here is the process:




                         
                                            This is a scene lighting experiment that I've done in maya. I've used a real photograph as a reference. I've used render layers for ambient occlusion. I've done the final compositing in Photoshop. 

Ambient Occlusion:


Final Image :


                          I've tried making 20 materials using mental ray materials. Some of them came out good. I've used some bump maps and texture's for some of the objects.


                   This is a lighting experiment that I've done in maya. In this experiment i was able to get the splitting of light rays through a window creating a fog effect. This setup is created in maya and is composited in After Effects. 


        
                  This is a character rig that I've done in Maya. I've used joints, ik handles and controls for rigging this. I've also added blend shapes to create preset facial expressions. 

Blend shapes:



Screenshots :




Playblast:




               This is a lighting experiment that I've done in Maya on caustics. Caustic is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface. We can't actually determine how the caustics will be created by an object. Because the object can refract the light in a multiple ways. The caustics depends on the position and direction of light and also the material of an object. 

Examples : 

                           Video:

  
         This is a parkour animation that i've done in maya... i've used real life footage of a guy doing the same action....I've used the animation graph editor for most of the animation..
Reference :